Let game worlds live and breathe indefinitely
Cloud-native gaming offers varying levels of persistence. For example, it enables the concept of multiplayer sessions in instanced game worlds that are alive for weeks or months, sitting somewhere between traditional multiplayer and MMO games.
Completely persistent worlds are also possible. Unlike traditional MMOs, the limitless storage available through cloud computing ensures that everything that is part of a single world instance that can exist ad infinitum.
It allows for highly interactive worlds where players and AI agents can interact with many objects with permanent consequences, shaping the gameplay and its narrative, ranging from picking an apple off a table all the way to players collectively building an entire city where there once stood barren land.
Democratising gameworlds in this way enables the social act of sharing and experiencing other players' works, including player created artwork, buildings, cities and terrain. At the same time, developers can exercise greater fluidity and control over their game worlds, rolling out updates, gameplay scenarios, and other new content seamlessly during runtime, as opposed to relying on pre-launch client-side downloads.
Whatever the case may be, cloud-native game development allows designers to take persistence for granted and focus on building the things in their world that are fun and interesting. The game world’s permanence and fluidity is then simply a feature to leverage as and when needed.