Explore different levels of granularity within the same world
What if a variety of complex gameplay systems could be combined into one all-encompassing game world?
Games that run at multiple different scales could create new opportunities for developers to design scenarios that currently sit outside the scope of what’s possible.
Worlds and events can contain radically different experiences for different players simultaneously. One set of players could control entire navies within a war, while others work within those fleets at the level of piloting individual ships. This same crew might then have regular interactions that are third- or first-person in a stationary setting, independent of, and yet immersed in, the broader strategic piece.
All the while, these fleet battles may exist in a solar system where each of the planets has built cities, economies and political structures, on the surface of which ground wars are also being waged. Ultimately, multi-scale games can go into any level of granularity, or grandiosity, the developer chooses.
Cloud-native game development lets the creative challenges of game design, and not technical limitations, be the hurdle to unlocking the potential of multi-scale gameplay.